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guint64 | delay | Read / Write |
gfloat | feedback | Read / Write |
gfloat | intensity | Read / Write |
guint64 | max-delay | Read / Write |
gboolean | surround-delay | Read / Write |
guint64 | surround-mask | Read / Write |
GObject ╰── GInitiallyUnowned ╰── GstObject ╰── GstElement ╰── GstBaseTransform ╰── GstAudioFilter ╰── GstAudioEcho
audioecho adds an echo or (simple) reverb effect to an audio stream. The echo delay, intensity and the percentage of feedback can be configured.
For getting an echo effect you have to set the delay to a larger value, for example 200ms and more. Everything below will result in a simple reverb effect, which results in a slightly metallic sound.
Use the max-delay property to set the maximum amount of delay that will be used. This can only be set before going to the PAUSED or PLAYING state and will be set to the current delay by default.
audioecho can also be used to apply a configurable delay to audio channels by setting surround-delay=true. In that mode, it just delays "surround channels" by the delay amount instead of performing an echo. The channels that are configured surround channels for the delay are selected using the surround-channels mask property.
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gst-launch-1.0 autoaudiosrc ! audioconvert ! audioecho delay=500000000 intensity=0.6 feedback=0.4 ! audioconvert ! autoaudiosink gst-launch-1.0 filesrc location="melo1.ogg" ! decodebin ! audioconvert ! audioecho delay=50000000 intensity=0.6 feedback=0.4 ! audioconvert ! autoaudiosink gst-launch-1.0 audiotestsrc ! audioconvert ! audio/x-raw,channels=4 ! audioecho surround-delay=true delay=500000000 ! audioconvert ! autoaudiosink |
plugin |
audiofx |
author |
Sebastian Dröge <sebastian.droege@collabora.co.uk> |
class |
Filter/Effect/Audio |
name |
sink |
direction |
sink |
presence |
always |
details |
audio/x-raw, format=(string){ F32LE, F64LE }, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], layout=(string)interleaved |
name |
src |
direction |
source |
presence |
always |
details |
audio/x-raw, format=(string){ F32LE, F64LE }, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], layout=(string)interleaved |
“delay”
property “delay” guint64
Delay of the echo in nanoseconds.
Owner: GstAudioEcho
Flags: Read / Write
Allowed values: >= 1
Default value: 1
“feedback”
property “feedback” gfloat
Amount of feedback.
Owner: GstAudioEcho
Flags: Read / Write
Allowed values: [0,1]
Default value: 0
“intensity”
property “intensity” gfloat
Intensity of the echo.
Owner: GstAudioEcho
Flags: Read / Write
Allowed values: [0,1]
Default value: 0
“max-delay”
property “max-delay” guint64
Maximum delay of the echo in nanoseconds (can't be changed in PLAYING or PAUSED state).
Owner: GstAudioEcho
Flags: Read / Write
Allowed values: >= 1
Default value: 1
“surround-delay”
property “surround-delay” gboolean
Delay Surround Channels when TRUE instead of applying an echo effect.
Owner: GstAudioEcho
Flags: Read / Write
Default value: FALSE