Assimp  v3.1.1 (June 2014)
Assimp::D3DS::Texture Struct Reference

Helper structure representing a texture. More...

Public Member Functions

 Texture ()
 Default constructor. More...
 

Public Attributes

bool bPrivate
 Used internally. More...
 
int iUVSrc
 
aiTextureMapMode mMapMode
 Specifies the mapping mode to be used for the texture. More...
 
std::string mMapName
 Specifies the filename of the texture. More...
 
float mOffsetU
 Specifies texture coordinate offsets/scaling/rotations. More...
 
float mOffsetV
 
float mRotation
 
float mScaleU
 
float mScaleV
 
float mTextureBlend
 Specifies the blend factor for the texture. More...
 

Detailed Description

Helper structure representing a texture.

Constructor & Destructor Documentation

◆ Texture()

Assimp::D3DS::Texture::Texture ( )
inline

Default constructor.

Member Data Documentation

◆ bPrivate

bool Assimp::D3DS::Texture::bPrivate

Used internally.

◆ iUVSrc

int Assimp::D3DS::Texture::iUVSrc

◆ mMapMode

aiTextureMapMode Assimp::D3DS::Texture::mMapMode

Specifies the mapping mode to be used for the texture.

◆ mMapName

std::string Assimp::D3DS::Texture::mMapName

Specifies the filename of the texture.

◆ mOffsetU

float Assimp::D3DS::Texture::mOffsetU

Specifies texture coordinate offsets/scaling/rotations.

◆ mOffsetV

float Assimp::D3DS::Texture::mOffsetV

◆ mRotation

float Assimp::D3DS::Texture::mRotation

◆ mScaleU

float Assimp::D3DS::Texture::mScaleU

◆ mScaleV

float Assimp::D3DS::Texture::mScaleV

◆ mTextureBlend

float Assimp::D3DS::Texture::mTextureBlend

Specifies the blend factor for the texture.


The documentation for this struct was generated from the following file: