Assimp
v3.1.1 (June 2014)
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Inherits glTF::Object.
Public Member Functions | |
Node () | |
void | Read (Value &obj, Asset &r) |
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virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
Ref< Camera > | camera |
std::vector< Ref< Node > > | children |
Ref< Light > | light |
Nullable< mat4 > | matrix |
std::vector< Ref< Mesh > > | meshes |
Nullable< vec4 > | rotation |
Nullable< vec3 > | scale |
Nullable< vec3 > | translation |
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std::string | id |
The globally unique ID used to reference this object. More... | |
std::string | name |
The user-defined name of this object. More... | |
Additional Inherited Members | |
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static const char * | TranslateId (Asset &r, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
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inline |
Nullable<mat4> glTF::Node::matrix |
Nullable<vec4> glTF::Node::rotation |
Nullable<vec3> glTF::Node::scale |
Nullable<vec3> glTF::Node::translation |