Bullet Collision Detection & Physics Library
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interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher. More...
Public Member Functions | |
btCollisionPairCallback (const btDispatcherInfo &dispatchInfo, btCollisionDispatcher *dispatcher) | |
virtual | ~btCollisionPairCallback () |
virtual bool | processOverlap (btBroadphasePair &pair) |
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virtual | ~btOverlapCallback () |
Private Attributes | |
const btDispatcherInfo & | m_dispatchInfo |
btCollisionDispatcher * | m_dispatcher |
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.
Definition at line 215 of file btCollisionDispatcher.cpp.
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inline |
Definition at line 222 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Definition at line 237 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Implements btOverlapCallback.
Definition at line 240 of file btCollisionDispatcher.cpp.
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private |
Definition at line 218 of file btCollisionDispatcher.cpp.
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private |
Definition at line 217 of file btCollisionDispatcher.cpp.